I really don't think that is a good point. It's essentially the same system just without the numbers and is now tied into perks. It's still as customizable as it was before, it's just done differently now. If anything, I would say it's a whole lot smarter system.
Agreed, but you have to realize .. the more options there are the longer it takes to make the game, or the more you have to rehash already used lines. Honestly, for me 4 options are plenty, especially now since it's a voiced protagonist.
I think that is a good thing. I typically hate games that make you repair weapons as it does nothing for the overall experience of the game. It's just one less boring thing that doesn't need to be done. It's not something that made a game harder, it wasn't something that made the game fun, it was just a mechanic there for the sake of being there.
As for the graphics. I really don't know what the hell everyone is complaining about. It looks fine. Who the heck cares if it's not as graphical as some AAA games out there. Not every damned game needs to look the same. As far as I can tell .. the game looks fine.
If I had any complaint about the game, it would be the performance of the game. Which I blame mostly on the crappy engine it runs on.
Ok, good points, and I agree But again, the reason I said these is because for me it does feel less like the rpgs that were the other games and feels more simplified like a more focused shooter even if the changes are good or not. When I think of the ones I said before, it feels simplified even if they are for the good.
With repairing, sure it felt like a mechanic just to be there, but it added to the feeling of being in a post-apocalyptic world. In reality guns do degrade, so you should better repair it using different guns, or even make it better.